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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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2522
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UNOSCORE.DOC
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1990-09-09
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┌──────────────────────────────────┐
│ THE CARD GAME 'UNO' a.k.a. 'ONE' │
└──────────────────────────────────┘
The program loads several graphics screens prior to displaying the title
screen. This title screen will disolve leaving a rectangle in the center where
you will enter your name as the 'Human Player'. You can enter your name in
upper or lowercase letters but the program will convert it to 'ALL CAPS'
because the other prompts that will appear on the screen will be in 'ALL
CAPS'. The program is designed so that if the name that you enter exceeds
sixteen characters in length, it will truncate it so that only the first
sixteen letters show on the screen. Your opponent in this game is the
computer. Who shall triumph, human or machine?
┌──────────────────┐
│ VIEW HIGH SCORES │
└──────────────────┘
Once you have entered your name and pressed the [ENTER] key the question 'VIEW
HIGH SCORES?' will appear in the rectangle. If you wish to view the current
HIGH SCORES merely press the [Y] key. Pressing any other key will skip the
HIGH SCORE screen. Once the HIGH SCORE screen is visible you can press the [C]
key to clear all of the HIGH SCORES. Pressing any other key will leave the
current HIGH SCORES unchanged and in tact.
┌────────────────────────┐
│ TIMING MESSAGE PROMPTS │
└────────────────────────┘
Because messages appear with each card dealt, it is advantagous to set the
length of time each message stay on the screen. Some computer processors are
considerably faster than others so this allows the player to set the length of
time that is best for them. Once you have played the program awhile, you can
then reduce the length of time to the minimum and this will speed the card
dealing process considerably.
To set the timing length just depress the [NUM LOCK] and use the left/right
arrow keys to move the arrow on the screen.Once you press an arrow key a
message will be displayed on the screen for a set amount of time that
coresponds to the numbers 1-10. 01 is the fastest speed and 10 is the slowest
speed. Once you have reached the desired speed just press the [ENTER] key or
the [SPACE BAR] to accept this choice.
┌─────────────────────────┐
│ LET THE MATCH BEGIN.... │
└─────────────────────────┘
The screen will clear and be replaced by a black screen that will have the top
edges of your playing cards appear at the bottom of the screen and the top
edges of your opponent's cards (The Computer) will appear at the top of the
screen. Each player is dealt seven cards from a deck containing 108 cards. The
fifteenth card is delt face-up and will be the 1st card in the discard pile.
The remainder of the deck containing 93 playing cards is placed next to the
discard pile.
┌─────────────────────────────────┐
│ THE 'UNO' DECK OF PLAYING CARDS │
└─────────────────────────────────┘
The full deck contains the following 108 cards:
19 RED cards numbered 0-9
19 BLUE cards numbered 0-9
19 GREEN cards numbered 0-9
19 YELLOW cards numbered 0-9
8 DRAW-TWO cards (2 BLUE, 2 GREEN, 2 RED & 2 YELLOW)
8 SKIP cards (2 BLUE, 2 GREEN, 2 RED & 2 YELLOW)
8 REVERSE cards (2 BLUE, 2 GREEN, 2 RED & 2 YELLOW)
4 DRAW-FOUR WILD cards
4 WILD cards
┌─────────────────────────┐
│ WHO PLAYS THE 1ST CARD? │
└─────────────────────────┘
The player to go first is randomly selected. If the computer is to play first
then it will use logic to select a card from its hand to place on the discard
pile. If no valid card exists in its hand to play, it will draw a card from
the deck. If the card drawn is not playable then the turn switches to the
HUMAN player. However if the computer plays a DRAW-TWO card, DRAW-FOUR WILD
card, SKIP card or a REVERSE card then you will forfeit your turn and the
computer will continue to play.
┌───────────────────────┐
│ HOW YOU PLAY THE GAME │
└───────────────────────┘
The object of the game is to be the first player to 'GO OUT' and in order to
do this you must play every card in your hand so that once you play your final
card and have none remaining in your hand, you win the game. To accomplish
this you merely match the last card in the discard pile with a card that is
contained in your hand. You match cards by COLOR, By NUMBER or By WORD.
If for example the last card showing in the discard pile is a BLUE #7 card,
then you can place another BLUE card on top of this card or you can place a #7
card of any color to match. If you have no BLUE cards then you can place a
'WILD' card and change the color to any color you wish, usually the color you
choose matches the color of the majority of the cards remaining in your hand.
If you do not have either a BLUE card, a #7 card or a 'WILD' card but you do
have a 'DRAW-4 WILD' card, then you can play this card and declare any color
you wish. The 'DRAW-4 WILD' card is the most powerful card in the deck and
cannot be used against your oppenent if you have any other card in you hand
that can be played in its place.
┌─────────────────────────────────────┐
│ PICKING A CARD FROM THE 'DRAW PILE' │
└─────────────────────────────────────┘
If you have none of these cards in your hand to play on the last card in the
discard pile, then you must 'DRAW' a card from the remainder of the deck. To
draw a card from the deck, just press the [D] key. If the card you have drawn
from the deck cannot be played you have the option to 'PASS' or to continue to
draw more cards from the deck. To 'PASS' you merely press the [P] key and the
turn will then move to your opponent.
You can continue to draw cards from the deck until you obtain a card that can
be played. However, a maximum of sixteen cards can be held in your hand or in
your opponent's hand. Once you reach sixteen cards and still cannot play, the
'TURN' shifts to your opponent.
┌─────────────────────────┐
│ USING THE 'PASS' OPTION │
└─────────────────────────┘
When it is your turn to play and you have no card in your hand that is
playable, you can press the [P] key and chose not to draw another card. This
is sometimes advantageous when you are down to only one or two cards in your
hand.
┌────────────────────────┐
│ MISSING A TURN TO PLAY │
└────────────────────────┘
If you play a 'SKIP' card or a 'REVERSE' card, then your opponent's turn is
skipped and you continue to play against the discard pile. If your opponent
(The Computer) plays either a 'SKIP' card or a 'REVERSE' card, then you will
lose your turn.
┌──────────────────────────────────┐
│ HOW TO IMPEDE A PLAYERS PROGRESS │
└──────────────────────────────────┘
If you play a 'DRAW TWO' card then your opponent must draw two cards from the
deck and add them to his hand. If his hand already contains sixteen cards,
then none will be added to his hand. If he has fifteen cards, then only one
card will be added to his hand. If the computer (Your Opponent) plays this
card then you will suffer the same penalty.
┌───────────────────────────────────┐
│ 'WILD' THING - I THINK I LOVE YA! │
└───────────────────────────────────┘
If you play a "WILD' card then four rectangles will appear on the screen with
the four colors/patterns displayed inside. Next to each rectangle will be a
number. Press the number to select the color/pattern of the 'WILD CARD'. The
numbers located on the top row of the keyboard or the numbers on the key-pad
can both be used. This same prompt will appear if you play a 'DRAW-4 WILD'
card.
If you are the first player to 'GO' then your hand contain seven cards will be
displayed at the bottom of the screen. A arrow pointing down will appear over
the fisrt card in your hand. You first press the [NUM LOCK] on your keypad.
Then by depressing the #4 key you will cause the arrow to move left and
depressing the #6 key cause the arrow to move to the right. If you continue
past the last card, wrap around is activated.
Once the arrow is over the card you wish to select, press either the [ENTER]
key or the [SPACEBAR] to make your selection. If small children are playing
the game it is recommended that they use the [SPACEBAR] because there is less
chance that they will accidently press the [HOLD] key or the [PRINT] key.
Once you select a valid card from your hand, it will be played against the
discard pile. Your cards will be reduced by one and the turn will switch to
your opponent unless yoy played a 'SKIP', 'REVERSE', DRAW TWO' or 'DRAW-4
WILD' card.
┌──────────────────┐
│ QUITING THE GAME │
└──────────────────┘
If it is your turn to play and you wish to stop playing the game and return to
'DOS', just press the [Q] key to end the game.
When either you or your opponent have but 'ONE' card remaining in your
hand,the word 'ONE' will appear across the width of the screen and a tune will
play to get your attention. Once the last card is played from a hand, the
'WINNER' will be determined.
┌─────────────────────┐
│ ADDING UP THE SCORE │
└─────────────────────┘
Once the LAST CARD is played then the deck will be re-shuffled. You will see
the numbers scrolling inside the deck of cards. When all 108 cards have been
shuffled the name of the 'VICTOR' will be displayed. The cards remaining in
the hand of the 'LOSER' will then be displayed on the screen for all to see.
For each 'SKIP', 'REVERSE' and 'DRAW-TWO' card the winner will earn 20 points
each. For each 'WILD' card or 'DRAW-FOUR WILD' card the winner will earn 50
points. All cards 0-9 earn points equal to their face value. The running total
for each player will be displayed at the bottom of the screen.
┌───────────────────────────┐
│ LET'S DO IT ONE MORE TIME │
└───────────────────────────┘
The prompt 'PLAY ANOTHER GAME' will appear at the top of the screen. Press the
[Y] key if you would like to play another hand or press the [N] key if you
would like to stop and return to 'DOS'. The HIGH SCORE screen will be updated
if necessary at this point. Pressing any key will return you to 'DOS' or begin
the next hand.